We’ve all had our fair share of wanting to be a part of our favorite anime shows. But as much as we want to, that cannot happen.
Wait! It can! By playing some anime games.
Anime games are basically made so anime lovers could get a taste of how it feels like to be in an anime show. Plus you get to create (customize) your own character(s).
As of lately, there are anime games based on the most popular anime shows currently airing or just finished airing, to satisfy your never-ending thirst for animes. Whether it’s an action-filled adventure or some fantasy game, slaying some gargantuan monsters, all of that could be yours.
Even if we can never really enter the world of anime, we can still have the chance to be part of one, or two, or three, or as many as we want (Well, as long as our ram permits and our budgets as well *Haha).
Find out which anime games for pc are perfect for you with this list of anime games.
Top 5 Anime Games for PC
Are you wondering which anime games are available right now? Getting that itch to try a new game?
Hold your horses ‘coz we’ve already listed down 5 of the most popular anime games meant for your personal computers or your gaming laptop. Check them out!
Table of Contents
NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 3 FULL BURST
Admit it. You’ve once dreamt about being a high-skilled ninja because of Naruto anime. Well, we all did at some point.
I remember when I was still in grade school, I was really engrossed by the Naruto anime series. It was released in 2002 (I think?) and I would wait for it to air and fight with my cousins so I could get the perfect spot to sit just so I could watch conveniently.
Then all my dreams and aspirations as a kid came true when Ninja Saga was initially released in 2009. I would go to different computer shops just so I could play the game and experience being a ninja. Those were the days.
Well anyway, things are a lot better now especially with the more advanced technologies that we now have, as well as the more recent releases of excessively more entrancing games.
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst is in fact one of those pc games that would keep you occupied all day. The game is similar to its predecessors so if you’ve had the chance to play those, then you’ll somehow get the grasp on this one.
The game was released in 2018 but hey! You’ll still find the game sweetly addictive. The best thing about this game is that it has low minimum requirements for desktop and personal computers system.
Windows (64 bit) 7
Intel Core2Duo 3.0 GHz
2 GB RAM
1024MB Video Card
23GB Available Space
Where to get the game?
As soon as you start playing Naruto Shippuden: Ultimate Ninja Storm 3, you'll find yourself in the middle of one of the most epic battles in Naruto history.
There is no preamble to Naruto's encounter with the Nine-Tailed Demon Fox, a 20-story-tall creature who has wreaked havoc on his home town with no prior notice to him.
Because Naruto hasn't been born yet, there isn't any question about where he comes from. Why? Due to the fact that it will finally be seen in its entirety in this episode, which has been teased for years but has never been shown in its full before now.
This is a fantastic first impression that sets the bar extremely high for what is expected to be the best-ever Ultimate Ninja Storm.
Because of his father's battle with the cloaked genius in control of the monstrously large beast, the Third Hokage is forced into a dazzling, hard battle with other ninja in order to keep the creature at bay in a gorgeous, violent confrontation.
The bottom line is that UNS3 is the most visually spectacular entry yet in a franchise that continues to raise the bar with each new version.
Immediately following the defeat of the Demon Fox, you'll be thrust back into the thick of Naruto's father's never-ending fight, making it difficult to catch your breath.
This is due to the fact that UNS3 is a dynamic system. During a large combat, your focus may be drawn away from you to another battlefield or time period, forcing you to engage in a second, parallel battle until you are returned to your starting point.
I believe it's a fantastic concept as a change of pace from the ordinary since it keeps you awake and energized throughout the entire competition. The fact that each scene is related to the main story and has a function in and of itself ensured that I didn't feel like I was being dragged from scene to scene without a reason, even when things went horribly wrong.
Because this is essentially the same battle as before, the only thing that has altered is the speed at which it is taking place.
I noticed a significant improvement in the responsiveness and precision of Ultimate Ninja Storm 3 when I was playing. When I was running, dodging, and teleporting my way through the 3D battlegrounds, I was particularly aware of this, which was a pleasant surprise.
Following the modifications made to the mechanisms that were first introduced in prior volumes, the following sections detail the changes. Awakened must now be triggered before your character's health bar is completely drained to the point of death.
On top of that, it's a lot more straightforward now. Anyone who has previously completed any of the previous games will find that only a few battles in UNS3 will be a genuine challenge to them.
They will have to locate high-level online opponents in order to maintain their position because the AI will not be able to keep up with the most competent players on the planet.
At a particular point in the story, UNS3 presents you with a decision between two alternate pathways that you must select between in order to progress.
Don't you think that both the "Legend" and the "Hero" ways should be regarded good options when they are presented to a decision maker? However, the term "Legend" is a strange choice of words to characterize the position of a "Hero," as it implies that the hero has achieved legendary status.
Furthermore, the fact that you receive either Legend Points or Hero Points for selecting one option over another is further complicated by the fact that there is no apparent differentiation between the two types of points in the game.
Exploring a large number of narrative lines ultimately leads to the discovery of previously unseen events and conflicts, making the uncertainty worthwhile in the long run.
To illustrate, Choza Akimichi's metamorphosis into a godzilla-sized monster during the opening confrontation with the Nine-Tailed Fox in the Godzilla vs. the World's Finest movie comes to mind. There's nothing further to say except that it's always a good idea to branch out and try something new.
In keeping with the cartoon's plot and telling it in full throughout the game, this game follows in the footsteps of the other games in the series.
When faced with a difficult decision, you have the option to deviate from the road you've already followed in order to prevent a repeat of the previous situation. Because you're always returned to the main timeline at the conclusion of the game, the choices are never too life-altering—you can't end up choosing a course that leads to Naruto's death, for example—and the choices are never too difficult to make.
Due to the fact that it is not canonical and is unlikely to mirror what will be aired on television during the following season, the conclusion of this section may cause some fans to take issue with it.
If you're searching for some intriguing "what if?" scenarios, you might want to examine extra tales that take a different path from the events of the preceding episode.
However, as UNS3 begins to stray beyond the limits of currently showing television episodes and freshly released comic books, the waters get a little more choppy.
One area in which the game falls short in story mode is the lack of exploring possibilities available to the player.
There are hints of free-roaming moments here and there, but they never materialize, and you're quickly driven back into watching cutscenes once more. Fuu the Insect Girl isn't even a playable character, so what's the point of bothering with her?
Can you tell me how important she is, in the larger scheme of things? With our 80th birthday approaching, we can put an end to scraping the bottom of the barrel at least for the foreseeable future.
When it comes to battle speed and visual spectacle, Natsu Shippuden: Ultimate Ninja Storm 3 advances on both fronts while keeping the game's difficulty at a tolerable level for the majority of gamers.
Maintaining emotional investment in the story is more vital than avoiding non-canon decisions, and doing so allows us to experiment with "what if" scenarios, both of which are critical to the story's overall emotional effect.
It is beyond a doubt that this series has cemented Naruto's reputation as the most enjoyable video game series ever created.
Dragon Ball FighterZ
There’s no need to argue on this one because we all love Dragonball and everything related to it.
And for sure, you’ll also come to love Dragonball FighterZ because it has all the elements we’ve loved from Dragonball and so much more.
Many video gamers consider this as one of the best anime games of all time and I can see the reason why.
The game is very easy to understand so even a noob in fighting games could easily adapt. The game is also compatible across different consoles so it wouldn’t be a problem to play the game across different devices.
Windows (64 bit) 7
AMD FX-4350 4.2 GHz or Intel Core i5-3470 3.20 GHz
Radeon HD 6870, 1GB or Nvidia GeForce GTX 650 Ti, 1GB
Despite the numerous titles that have been produced since the manga's start in the mid-1980s, it has never been essential to rely on Dragon Ball games to sustain the series' enormous popularity.
Most are forgettable, some are adequate, and just a few are truly great in their own right. Because of the unique qualities of its designer, Arc System Works, Dragon Ball FighterZ is one of the best fighting games ever made, if not the best.
Even if you feel Dragon Ball is an old brand and fighting games are daunting to you, you may be drawn by the explosive action and personalities that beautifully capture the anime's captivating mood.
Arc's ability to make 3D objects look to be made from 2D cel animation is as outstanding as ever, and its artists have a comprehensive understanding of Dragon Ball's distinguishing traits.
The screen is constantly saturated with brilliant colors and incredible effects, and astonishing attacks are arranged in such a way that they take you out of the fight and leave you in a state of awe for a brief while. FighterZ's art, whether still or animated, is evocative of the best of Dragon Ball, and it closely follows the standards set by the series' creator, Akira Toriyama.
The option to choose between Japanese and English voice acting makes it simple to feel connected to the actions on screen, regardless of how you viewed the episode.
Within the convincing Dragon Ball shell comes a fast-paced 3v3 tag-team fighting game that fans of Marvel vs. Capcom 3 and other fighting games from the brand will recognize.
FighterZ, on the other hand, is unmistakably Dragon Ball, despite apparent similarities. Characters may soar through the air in a flash, toss energy bursts about like it's nothing, and unleash a barrage of tiny punches and kicks to shock or knock down an unsuspecting opponent whenever they choose.
When attacking, every fighter shouts at the top of their lungs (in a good way), and it's simple to understand why: these super beings are immensely strong, and FighterZ does a fantastic job of bringing that strength to the screen.
It also makes it easy for everyone to gain access to that ability, owing to succinct special attack lists and one-button or two-button activations for universal mechanics, among other things.
While it is not recommended, you may play with one hand and close the distance to your opponent in order to kick their butt in style regardless of whatever character you select—all without the need for any directional inputs.
FighterZ, like every great fighting game, keeps its depth despite its ease of access.
Although super strikes and teleports are straightforward to execute, they are susceptible to timing and combination circumstances that need expert-level analysis and strategic thought.
In comparison to other games with several ability-specific meters, it is vital to correctly manage the lone meter that powers the majority of your special abilities in this game.
Because of the lack of several, ability-specific meters, the fighter's next action is more surprising than usual. It's hard to predict what someone will do next with seven distinct levels of energy flowing into both attacking and defensive approaches.
A full meter, on the other hand, guarantees problems, and a potentially chaotic back and forth between two elite fighters is in the cards.